Design Patterns - Megagame Design Mini
Wikipedia says “a design pattern is the re-usable form of a solution to a design problem.” The idea was created in the 60s for...
Wikipedia says “a design pattern is the re-usable form of a solution to a design problem.” The idea was created in the 60s for...
Writing good team or role briefs can be one of the hardest parts of designing a megagame: Every player needs to have a role that will get...
It never rains but it pours. Having never given a talk or interview before in the last year I've done four, all megagaming related. This...