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    • Megagame Design Mini
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    • Jun 22, 2021
    • 3 min

    Design Patterns - Megagame Design Mini

    Wikipedia says “a design pattern is the re-usable form of a solution to a design problem.” The idea was created in the 60s for...
    Building A Better Wheeze - Megagame Design Mini
    • Jun 15, 2021
    • 2 min

    Building A Better Wheeze - Megagame Design Mini

    Wizard Wheeze (noun): Any action a player tries to accomplish that is not an explicit part of the rules of the megagame they’re playing....
    A Brief History of Athesia - Megagame Design Mini
    • Jun 9, 2021
    • 4 min

    A Brief History of Athesia - Megagame Design Mini

    This week I’m going to write about something that (maybe/probably) isn’t a megagame, but shares a lot of similarities with megagames....
    Player Action Loops - Megagame Design Mini
    • Jun 1, 2021
    • 2 min

    Player Action Loops - Megagame Design Mini

    When playing any game the player will typically have a “core gameplay loop” - the thing they spend most of their game doing, turn to...
    • May 25, 2021
    • 2 min

    Questions to ask when designing a brief - Megagame Design Mini

    Writing good team or role briefs can be one of the hardest parts of designing a megagame: Every player needs to have a role that will get...

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    © 2019 by John Keyworth.