Jun 22, 20213 minDesign Patterns - Megagame Design MiniWikipedia says “a design pattern is the re-usable form of a solution to a design problem.” The idea was created in the 60s for...
Jun 15, 20212 minBuilding A Better Wheeze - Megagame Design MiniWizard Wheeze (noun): Any action a player tries to accomplish that is not an explicit part of the rules of the megagame they’re playing....
Jun 9, 20214 minA Brief History of Athesia - Megagame Design MiniThis week I’m going to write about something that (maybe/probably) isn’t a megagame, but shares a lot of similarities with megagames....
Jun 1, 20212 minPlayer Action Loops - Megagame Design MiniWhen playing any game the player will typically have a “core gameplay loop” - the thing they spend most of their game doing, turn to...