Jun 22, 20213 minDesign Patterns - Megagame Design MiniWikipedia says “a design pattern is the re-usable form of a solution to a design problem.” The idea was created in the 60s for...
Jun 15, 20212 minBuilding A Better Wheeze - Megagame Design MiniWizard Wheeze (noun): Any action a player tries to accomplish that is not an explicit part of the rules of the megagame they’re playing....
Jun 9, 20214 minA Brief History of Athesia - Megagame Design MiniThis week I’m going to write about something that (maybe/probably) isn’t a megagame, but shares a lot of similarities with megagames....
Jun 1, 20212 minPlayer Action Loops - Megagame Design MiniWhen playing any game the player will typically have a “core gameplay loop” - the thing they spend most of their game doing, turn to...
May 25, 20212 minQuestions to ask when designing a brief - Megagame Design MiniWriting good team or role briefs can be one of the hardest parts of designing a megagame: Every player needs to have a role that will get...
May 24, 20211 minTalks and InterviewsIt never rains but it pours. Having never given a talk or interview before in the last year I've done four, all megagaming related. This...